Texture¶
In 3D data visualization, texture defines the mapping from a 3D element to colors or values.
Uniform texture¶
Uniform
texture maps all 3D elements to the same value.
Image texture¶
Image
texture maps a 3D element to color based on the UV coordinates and an image texture.
Scalar field texture¶
One of the most common use case of texture is to map a scalar field to a color field.
Field | Type | Meaning |
---|---|---|
data | AttributeLike | The attribute defining the scalar field |
colormap | str | The colormap to use |
domain | tuple | The domain of the attribute |
range | tuple | The range of colormap |
categories | bool | Whether the data represents categories (i.e. discrete values) |
See the Heat Method and the Components examples for application of the scalar field texture.
Checkerboard texture¶
CheckerBoard
texture maps 3D elements to one of two possible sub-textures based on a checkerboard
pattern.
t = hkw.texture.CheckBoard(
uv="uv_attr_name",
texture1=hkw.texture.Uniform(color=0.2),
texture2=hkw.texture.Uniform(color=0.8),
)
Isocontour texture¶
Isocontour
texture maps 3D elements to one of two possible sub-textures based on the iso-contour of
a given scalar field.
t = hkw.texture.Isocontour(
data="attr_name",
ratio=0.2,
texture1=hkw.texture.Uniform(color=0.2),
texture2=hkw.texture.Uniform(color=0.8),
)
See the Heat Method example for an application of the isocontour texture.